The Clan of Conflict Schools

Kurumō Mercenary

Bonus Attribute: Agility
School Skills: Battle, Defense, Hunting, Lore: Theology, Any two Courtly, Military, or Illicit skills. Weapon: Samurai or Kenjutsu and Kyujutsu.
Emphasis: Katana (Kenjutsu or Weapon: Samurai)
Honor: 5.5
Outfit: Daishō, Medium or Heavy armor, Sturdy Clothing, Bow and 20 arrows, any one weapon, Personal Effects, 2 Ryō.

Rank 1 - The Tides of War
Gain +1k0 on all attack rolls. Add your ranks in Lore: Theology to the total of all Contested Social Skill rolls.
There are many ways to wage war, and they're all the same.

Rank 2 - Keep the Edge Sharp
Gain +2k0 on rolls to avoid being surprised and on your first damage roll in a skirmish.
A surprised samurai is a dead samurai.

Rank 3 - Black Wings
You may make attacks as a Simple Action while using [Samurai] weapons and Bows.
One good strike deserves another.

Rank 4 - Soldier's Focus
Reduce your Wound Penalties by your ranks in Lore: Theology plus your Void ring.
While performing one's sacred duty, one cannot flinch.

Rank 5 - All the Light of the World
You may spend a Void Point and make an attack with four Raises. If you succeed, your target is blinded permanently.
If beauty is in the eye of the beholder, the Kurumou are responsible for unleashing much beauty.

Akaite Combatant

Bonus Attribute: Perception
School Skills: Battle, Defense, Investigation, Jiujutsu, Meditation, Daisōjutsu or Kyujutsu, any one Artisan, Craft, or Perform skill.
Honor: 3.5
Outfit: Bow and 20 arrows or Bisentō, Simple Clothing, Satchel, 2 Zeni.

Technique - War Ensemble
When in a skirmish or during a battle, the TN to activate your kiho is reduced by your ranks in Battle. In addition, you may add your ranks in Battle to resist Intimidation and Fear effects along with your Honor.
Life is an illusion, and so very fleeting. Why, then, should death bother you?

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